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Tips to Drafting a Competitive MFL10 Team (2019 Fantasy Football)

by Sam Schlesinger | @avishai41 | Featured Writer
Mar 21, 2019

Players from high-powered offenses, like Robert Woods, are that much more valuable in MFL10s

If you’ve never done an MFL10 before, I’m going to explain a bit about what they are, and then why they are possibly my favorite form of fantasy football.

An MFL10 is a “best ball” league where your optimal lineup is retroactively selected each week to determine the points you are awarded. The points you score are accumulated each week and you are competing against the 11 other players in your league, though it’s not a weekly head-to-head format, but rather a league-wide, total-points format. Depending on the style of payout you selected, the top one, three, or six teams at the end of the season will win money or site credit.

The reason I love MFL10s so much is because you can draft them endlessly throughout the offseason and you don’t need to worry about maintaining them week after week once the season begins. There are no trades or waivers, and your optimal lineup is automatically chosen, so the only thing you have to do is draft (which some would argue is the most exciting part about fantasy football anyway). Once your team is drafted, all your work is done. It can be hard to manage more than a few redraft or dynasty leagues, especially if you’re really invested in them, but if you want to enjoy the thrill of drafting all offseason long, just pile up your MFL10s. Below are some tips and guidelines for drafting a competitive MFL10 squad.

Boom or bust players become really valuable in the mid-to-late rounds of an MFL10 draft. In redraft leagues, you generally want to stay away from having too many high-risk/high-reward players on your team because you don’t know which weeks they’ll go off in, but in MFL10 leagues that doesn’t matter. You get the benefit of all of their boom weeks without being affected by their busts, provided you were able to draft a decent overall team.

DeSean Jackson is a prime example of a boom or bust player. Since the 2013 season (his last in Philly before going to Washington), Jackson has had 14 games with 100+ yards and a touchdown, and 15 games with less than 30 receiving yards. He’s a huge risk in your starting lineup. He could either win or lose you your week on any given Sunday, and you always want someone with a higher floor in that starting spot. He’s a much more friendly name, however, on an MFL10 team.

The next thing I try to do is stack skill position players from high powered offenses. Brandin Cooks, Robert Woods, and Cooper Kupp will likely all have a very similar ADP, but I’m going to try and pick up at least two of them if possible. In 2018, the Rams’ trio of wide receivers (in which I included Josh Reynolds after Kupp went down with injury) produced 16 WR1 performances and 18 performances in the top-15 wide receivers. There were only three times where none of them cracked the top 15, but five times where two of them put up top-15 numbers in the same week. The Chiefs, Rams, and Patriots were all in the top-five offenses in terms of both yards per game and points per game, so the more of those guys you can stack onto your team, the better.

What I like to do in terms of the positions I go after is use seven or eight spots on QB, TE, and D/ST, and then fill the rest up with RB and WR. Defensive scoring can be completely random at times, so I like to grab two of them, but not more. If I’m able to get a top quarterback like Patrick Mahomes or top tight end like Zach Ertz, I may not feel the need to take three of the position, but usually I don’t get a top player at both of those positions so I like to pad at least one of them with a third player. Towards the end of the draft, there’s a tendency to go after all your boom or bust sleeper wide receivers or running backs, but this isn’t a redraft league and there are no waivers, so make sure you pick up at least a second quarterback, tight end, and defense.

Another thing to keep in mind when entering an MFL10 is the time of the year you draft will severely affect player’s values. If you do a draft before the NFL draft, you can steal players in late rounds that everyone else is backing away from, but you can also waste a pick on a guy whose role is about to be cut in half by a rookie. I like to do the bulk of my drafting about a couple weeks after the NFL draft. We know where all the rookies landed and situations haven’t yet been too clouded by training camp coach speak to have you second guessing your gut feelings about a player. I like drafting early so I can get better value on the players I think will breakout, but keep in mind that multiple players on your 20-man roster may not end up playing a single down due to injury or depth chart issues.

The way I like to draft is as follows: Approach the first five rounds like any other redraft league with a slightly higher emphasis on running backs. The wide receiver position is generally deeper and more boom or bust options are available later than any even slightly attractive running backs. I load up on running backs to start the draft and load up on potential boom receivers towards the end. I’m never the first to take a quarterback or tight end off the board, but I like to grab two “mid-level” quarterbacks back to back depending on what’s available in Rounds 7-10. For tight end, I may emphasize getting Travis Kelce, Zach Ertz, or George Kittle on my team this year, and if that’s the case, I won’t grab my second one until the last five rounds.

The main tips to take away here are:

  1. Stack up on players from high powered offenses (KC, NE, LAR)
  2. Stack up on boom/bust players with high ceilings in the mid/late rounds
  3. Make sure to have at least two quarterbacks, tight ends, and defenses (if not three)
  4. Take advantage of the value you can come away with by drafting earlier in the offseason

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Sam Schlesinger is a featured writer at FantasyPros. For more from Sam, check out his archive and follow him @avishai41.

Draft Prep, Featured, MFL10, NFL