Beginner’s Guide to MFL10s

by Mike Tagliere | @MikeTagliereNFL | Featured Writer
Mar 4, 2017
Draft-only, best-ball leaguers never had to stress over whether to start a gimpy Julio Jones in Week 16

Draft-only, best-ball leaguers never had to stress over whether to start a gimpy Julio Jones in Week 16

Your fantasy season is over. There are no more head-to-head matchups with your friends, there is no more DFS to play, and you are starting to get the feeling of withdrawal.

Fantasy football is just a hobby to some, but to others who cannot wait for August to come so they can gather their friends together to draft, it’s an addiction. Fortunately for you, there is a remedy.

Maybe you’ve overheard a conversation or two on Twitter about MFL10s, but didn’t want to sound like you didn’t know what they were talking about. Maybe you are reading this and hearing about MFL10s for the first time.

Whatever the case, we are here to inform you on everything you need to know about them. Whatever your experience level is, your questions will get answered in this article.

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WHAT IS AN MFL10?

It’s a draft-only, best-ball format that requires no maintenance. There was a time when I didn’t know what best-ball was, so I’ll explain that first. It means that your best lineup is automatically selected after the games have been played.

You don’t ever have to wonder whether or not to start Player X because it automatically takes your best players at each position and accumulates points. Remember Week 16 when everyone questioned whether or not they should play a hobbled Julio Jones in their championship game? You won’t have to make those decisions in your draft-only, best-ball league.

The draft-only section of the league is exactly that. No trades, waiver wires, free agents, nothing. You’ll draft a team and never touch it again.

While it may seem unsociable, it’s perfect because it will not interfere with your time needed to dedicate to DFS or your season-long league(s). It also allows you to play in a lot of MFL10s which is the point, right?

HOW DO I PLAY AND WHAT’S THE COST?

Now that you know what it is, how do you get into one? It’s simple. If you go to the link right here, you can select which league you’d like to take part in.

While it started out as just $10 entry fees (hence MFL10), there is now a multitude of different options, including $100, $50, $25 and $10 leagues. They have also created a section with free best-ball leagues for those who’d like to try it out here. For the purpose of this article, we’re going to focus on the $10 format.

The winnings for these leagues are very top-heavy, almost a winner take all scenario. There are 12 teams in each league, and the winner takes home $100, while second-place gets $10 and third-place gets a free entry into another MFL10 next year. It’s important to keep in mind that if you win one in every 10 leagues, you are coming out even; everything else is a bonus.

THE DRAFT

Now that you’ve joined, here’s the fun part – the draft. It is a slow draft, which allows each owner eight hours to make their pick. This may seem like a long time, but hey, people have jobs.

They may also set up their next pick on auto-draft, where it’ll take the next player on their list. If they don’t have any players on their list, you’ll have to wait. If they were to take up the full eight hours and not make a selection, their pick would come as the next player available based on ADP (average draft position).

You will draft for 20 rounds, which can take anywhere from one to two weeks. While I’ve been a part of some that only took four days, it’s a rare occurrence.

ROSTER REQUIREMENTS AND SCORING SETTINGS

The best-ball league will start one quarterback, two running backs, three wide receivers, one tight end, one flex (RB/WR/TE) and one defense. There is no limit to the number of players you can draft at a certain position, though you obviously don’t want to be drafting five defenses. And again, you will not be setting your lineup, so you don’t need to worry about much.

The scoring settings are based around PPR, with just four points for passing touchdowns, and negative-two points for turnovers (interceptions, fumbles lost). You can find the full scoring settings right on the MFL10 home screen with the link above.

Lastly, the league is played through Week 16, similar to most fantasy leagues nowadays. There are no playoffs; just whoever has the most points at the end of the year.

BASIC STRATEGY

Similar to your re-draft leagues, it’s important that you don’t stick to any one strategy. It’s important to have an idea of what you want to do, but remain fluid, and be willing to go wherever the draft takes you. With that being said, here is a general outline to get you started:

  • 2-3 QUARTERBACKS
  • 4-7 RUNNING BACKS
  • 6-8 WIDE RECEIVERS
  • 2-3 TIGHT ENDS
  • 2-3 D/ST

In short, don’t draft a quarterback in the first five rounds. In today’s NFL, many signal callers can provide you massive value later in the draft (Matt Ryan was taken after the 12th round in 2016 drafts).

The only other piece of general advice would be that you should not be taking any defense anywhere inside of the top 15 rounds. Remember, there is so much volatility year over year at the position. Don’t be left chasing last year’s points.

By now, you should be prepared to start your first MFL10. Even though I told you not to stick to any one particular strategy, you likely have questions about what strategies may work best in an ideal situation. Because of that, we’ll have an article up next week explaining the best way to attack your MFL10s. Until then, pleasant drafting!


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Mike Tagliere is a featured writer at FantasyPros. For more from Mike, check out his archive and follow him @MikeTagliereNFL.


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